htc cache file of the texture pack.ĭownload and install Project64 (I used v2.3.2 and, during the install process, chose the portable option) ĭownload GLideN64 plugin, NOT to be mistaken with Glide64 (I used v3.0) Įxtract GLideN64, navigate to '\GLideN64_Public_Release_3.0\bin\Zilmar-specs' and copy '', 'GLideN64.dll', and 'GLideN64.ini' htc format (and most N64 texture packs do not come in this format to start), so we're going to need to load the texture packs into the stand-alone version of the emulator 'Project64' and generate a. Make sure 'Use High-Res textures' and 'Use High-Res Full Alpha Channel' are both set to true, then exit RetroArch to save your changes.įor Mupen64Plus core to read texture packs, they'll have to be in. In RetroArch, download Mupen64Plus core via the online updater, launch an N64 game with it, open the Quick Menu and navigate to Options. I hope this helps someone!Īt the time of writing this, only the Mupen64Plus core allows the use of HD texture packs (ParaLLel N64 does not). It may seem like a lot, but once setup, it's quite a quick process. So I decided to write up this guide, I apologize for how long it is, but I wanted to be as detailed and as clear as possible. I spent an entire day trying to figure out how to do this, banging my head against my desk, and getting frustratingly vague answers/result from countless google searches.